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Magpul 870 Tactile 12 Gauge Shotgun - Project Breakdown Page

This is my working project for the class I'm currently in, Project & Portfolio IV, at Full Sail University.

I made some design and contrast changes as well as added a custom sticker / decal design I created in Adobe Photoshop. Mostly lightening up the  values of the dark metal pieces gave me the most issues

I made some design and contrast changes as well as added a custom sticker / decal design I created in Adobe Photoshop. Mostly lightening up the values of the dark metal pieces gave me the most issues

My SketchFab scene of this model. I will continue to update model every chance I get.

I was able to perform a successful normal and ambient occlusion map bakes within Substance Painter. I also managed to lay down a decent material base for my model including the custom camouflage material I created in Substance Designer.

I was able to perform a successful normal and ambient occlusion map bakes within Substance Painter. I also managed to lay down a decent material base for my model including the custom camouflage material I created in Substance Designer.

Some of the high res geometry still game me some trouble but I was able tot eventually produce a decent high res and game res mesh as well as produce successful UV maps.

Some of the high res geometry still game me some trouble but I was able tot eventually produce a decent high res and game res mesh as well as produce successful UV maps.

I did have some troubles producing an accurate high res model within a week but that could also be due to personal situations at the time of production. I did implement and improve then proficiency of the use of may modeling procedures.

I did have some troubles producing an accurate high res model within a week but that could also be due to personal situations at the time of production. I did implement and improve then proficiency of the use of may modeling procedures.

Another view of my high res model

Another view of my high res model