This project was created for a course while gaining my bachelor's degree in Game
Art from Full Sail University.
Final presentation piece.
With this piece, I struggled with time management and biting off more than I could chew. I was in the process of making a huge move across state lines while attempting to work through school.
There is obvious polygon faceting and other issues.
I greatly desired to make this a functional piece. Unfortunately, due to time restraints, miscommunications, and knowledge, I didn't accomplish that goal but learned a lot through experimentation, failure, and troubleshooting to some success.
SketchFab presentation
After some corrections of shape and form in areas of need. The course professor took the time to work one-on-one. He gave excellent feedback and helped troubleshoot difficulties which I am eternally grateful for.
An early draft before I made corrections to major areas of the piece and before the texturing process.
This is a presentation image of the very early blockout stages. I didn't meet the milestone expectations due to misunderstanding the exact pipeline flow required for this class.